A view of the central deck area.
A view of the aft deck, with the wheel that started it all.
A view of the hull, with a good look at the stabilizing secondary hulls I designed.
This is the very first frame of the finished animated sequence, which brings the camera in and down to the ship, then pans from the bow through the rigging and along the deck, then up the aft deck past the wheel, over the back railing, and then turns to focus on the back of the ship as the camera pans away. (It looks dark, but that's just the angle the lighting is at in this frame. It gets much brighter as the camera moves in.) If we were closer, you'd see all the texture, shadows, and detail that have been added.
Here's a shot of the finished main deck from the final animatic.
This view doesn't actually appear in the animated sequence; it's an alternate camera angle of a single frame.
This is the front and back view of the character designed as the captain of the ship. It's a 2,621 polygon model (not including the sword).
This is a walking robot warrior, designed to be controlled by a pilot sitting inside the left side of the chest area. I designed this with lots of gears and moving parts, and a unique off-center gun. This is the basic build, pre-texture and pre-colour. The robot is fully animatable, and in fact played a major role in my final project.
Here's the front and back side view of the robot warrior, coloured and textured. Note the tinted covering of the pilot's control area; without a background behind it makes it seem like a hole in the chest of the robot.
Here are two views of the environment/location designed as the repair garage for the walking robot warrior suits, pre-texture to better demonstrate the modeling.
Here's the front and back view of the bipedal reptile character created in Maya 6.